GameObject = CS.UnityEngine.GameObject;
Resources = CS.UnityEngine.Resources;
Application = CS.UnityEngine.Application;
Time = CS.UnityEngine.Time;
Debug = CS.UnityEngine.Debug;
AssetBundle = CS.UnityEngine.AssetBundle;
Vector2 = CS.UnityEngine.Vector2;
Vector3 = CS.UnityEngine.Vector3;
RectTransform = CS.UnityEngine.RectTransform;
Transform = CS.UnityEngine.Transform;
AudioClip = CS.UnityEngine.AudioClip;
AudioListener = CS.UnityEngine.AudioListener;
AudioClip = CS.UnityEngine.AudioClip;
AudioSource = CS.UnityEngine.AudioSource;
Texture = CS.UnityEngine.Texture;
Sprite = CS.UnityEngine.Sprite;

Button = CS.UnityEngine.UI.Button;
Image = CS.UnityEngine.UI.Image;
RawImage = CS.UnityEngine.UI.RawImage;
CanvasScaler = CS.UnityEngine.UI.CanvasScaler;
Slider = CS.UnityEngine.UI.Slider;
Toggle = CS.UnityEngine.UI.Toggle;
ToggleGroup = CS.UnityEngine.UI.ToggleGroup;
InputField = CS.UnityEngine.UI.InputField;
ScrollRect = CS.UnityEngine.UI.ScrollRect;
Scrollbar = CS.UnityEngine.UI.Scrollbar;
Text = CS.UnityEngine.UI.Text;
HorizontalLayoutGroup = CS.UnityEngine.UI.HorizontalLayoutGroup;
VerticalLayoutGroup = CS.UnityEngine.UI.VerticalLayoutGroup;
LayerMask = CS.UnityEngine.LayerMask;
Camera = CS.UnityEngine.Camera;
CameraClearFlags = CS.UnityEngine.CameraClearFlags;
Color = CS.UnityEngine.Color;
RenderTexture = CS.UnityEngine.RenderTexture;
RenderTextureFormat = CS.UnityEngine.RenderTextureFormat;
RuntimePlatform = CS.UnityEngine.RuntimePlatform;
Shader = CS.UnityEngine.Shader;
Material = CS.UnityEngine.Material;

LinkImageText = CS.LinkImageText;
UICircularScrollView = CS.CircularScrollView.UICircularScrollView;
CButton = CS.CButton;
CToggle = CS.CToggle;
CToggleGroup = CS.CToggleGroup;

Destroy = CS.UnityEngine.Object.Destroy;
SpriteAtlas = CS.UnityEngine.U2D.SpriteAtlas;
SceneManager = CS.UnityEngine.SceneManagement.SceneManager;

DOTween = CS.DG.Tweening.DOTween;
Ease = CS.DG.Tweening.Ease;
LitJson = CS.LitJson;
rapidjson = require("rapidjson");

if Application.isEditor then
    AssetDatabase = CS.UnityEditor.AssetDatabase;
end